Tribes: Vengeance

Tribes: Vengeance

Developer(s) Irrational Games
Publisher(s) VU Games
Designer(s) Ken Levine, Ed Orman, Michael Johnston, Tony Oakden, Chris Mahnken
Series Tribes
Engine Unreal Engine 2.5
Version 1.01
Platform(s) Microsoft Windows
Release date(s) October 5, 2004[1]
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Media/distribution CD-ROM, DVD-ROM
System requirements
  • Windows 98/2000/XP
  • 1.0GHz Intel Pentium 4 or AMD Athlon
  • 5 GB hard-disk space
  • 256 MB RAM
  • 32 MB 3D card (hardware T&L and pixel shader support)
  • DirectX-compatible sound card
  • DirectX 9.0c
  • 4x CD-ROM drive
  • 56K dial-up modem for online play

Tribes: Vengeance (sometimes called T:V or Tribes 3) is a science fiction first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.

Contents

Gameplay

As a primarily first-person shooter, Tribes: Vengeance places the player in control of an infantry soldier in power armor. While the game is tailored for first-person shooting, the player can also toggle to a third-person view at any time. Additionally, there are multiple pilotable vehicles, which are restricted to third-person camera.

The game's most distinguishing features are the jetpacks and "skis" offered on all variants of the power armor. Jetpacks allow the player to fly for short periods of time, using the player's energy meter. This energy regenerates whenever the jetpack is not active. Skiing may be activated any time the player is on foot and does not cost energy; this switches the player to a frictionless ground-travel mode, allowing the player to slide very rapidly down slopes and (with sufficient speed before activating the skis) across flat terrain. Skiing up a slope will cause the player to slow due to gravity.

Combat occurs primarily with ranged weapons, including bullet and explosive projectile firearms. Each character, vehicle, and machine has hit points. Anything with hit points may be repaired by "repair packs"; infantry may also pick up medkits dropped by other infantry upon death. The game offers three classes of armor, light, medium, and heavy. Larger armor carries more hit points and ammunition but moves slower.

The player has three weapon slots, grenades, and a utility slot; the utility slot holds items such as repair packs, speed packs, and energy packs.

Single player

The single player campaign follows five playable characters (Victoria, Daniel, Julia, Mercury, and Jericho) whom the player navigates through 18 missions. The missions are played in achronological order, set either in "The Past" (Victoria, Daniel, Julia, Mercury) or in "The Present" (Julia, Jericho, Mercury), with the former detailing the story of Julia's birth and childhood and the latter describing her search for vengeance upon the Tribals and later, for her own psychological identity.

Plot summary

Set hundreds of years before the events of Starsiege: Tribes, Vengeance depicts the birth of the growing Tribal War. It focuses on the events surrounding five different characters over the course of two generations and how they each contribute to the developing war. The story ("The Past") begins with a Phoenix sub-clan leader named Daniel abducting the soon to be Queen, Princess Victoria. He takes her to his home world to show her the injustices done to his people and the two eventually fall in love. During this time, a cybrid assassin named Mercury is hired by an unknown contractor to eliminate Daniel, but the contract is canceled moments before the shot is fired. Eventually, Victoria and Daniel try to make amends between the Imperials and the Phoenix, but it all ends disastrously when the Phoenix's enemies, the Blood Eagle tribe, stage a raid on a Phoenix base disguised as Imperial troops. In rage, Daniel kills the Imperial King, Tiberius, whom Victoria avenges by killing Daniel. It turns out that Victoria was pregnant with Daniel's child, who was born female under the name Julia soon afterwards.

Some years later, Daniel's brother, General Jericho, raids the Imperial Palace and kills Victoria in front of Julia. Enraged, Julia becomes an anti-Tribal extremist who uses her political powers and fighting abilities to humiliate them at every opportunity (in "The Present"). Eventually, she captures the leader of the Phoenix, Esther, and stages a trap for Jericho. Jericho, however, is killed by Mercury before she can do anything to exact her revenge. She then learns about her true father and, ironically, goes to Esther for guidance. Esther trains Julia as a Phoenix, accepts her into the Tribe, and the two try to make peace. At this point, the news arrive that the Blood Eagles have raided the Imperials and taken Olivia, late Victoria's sister and Julia's only remaining family, prisoner. Julia goes to rescue her but discovers that Olivia was, in fact, manipulating the Blood Eagle leader, Seti, the one who had hired Mercury, and was planning to set up a "freighter accident" to destroy a large part of the Imperial population center. However, in the end, Julia stops her and foils her plans.

Although the end of the game sees Mercury and the Blood Eagles' leader, Seti, killed by Julia, Olivia escapes her in the last moment, leaving the story without a definite conclusion. This may have been addressed on in the unreleased patch as an additional story mode.

Characters

Factions

There are three main factions in this entire game, and two minor factions. Because Tribes: Vengeance takes places centuries before any of the other Tribes games, factions such as the Star Wolf, the Diamond Sword, and the BioDerm Hordes do not appear in the game.

An evolution of the Great Human Empire founded by Solomon Petresun, appearing as playable characters for the first time in the Tribes series. During the time of Tribes: Vengeance, the Empire is depicted as prosperous and relatively at peace within its borders. On the whole, the Imperials regard Tribals as barbarians, and look down upon the Tribes as lowly pariah societies. They do, however, have old connections to the Blood Eagle tribe, and maintain somewhat favorable relations with them.
More or less the victims in political and social status. They have both the Blood Eagles and the Imperials as the enemies and are restricted to the most desolate and uninhabitable planets that are still able to support life by royal decree. A basic belief of the Phoenix is that they all descend from a being named Harabec Weathers, a character in Starsiege (the parent game of Tribes), who had a Cybrid brain and was thus "immortal," being able to be implanted into a new body. His call sign was also Phoenix, for which he was later mythologized "The Immortal Phoenix." Originally known as the Phoenix, its name was changed after the death of the sub-clan leader Daniel.
Shown as antagonists in the game. Often referred to as 'Beagles', they are another Tribe who inhabit the same planet as the Phoenix, but receive special treatment, land rights, and technology from the Imperials. They are, in fact, the second oldest faction among the Tribes. The Blood Eagle is descended from an Order of Imperial Knights that was long ago sent to subdue the Children of the Phoenix. In the game, they are allied with Olivia in order to destroy the Phoenix.
Last seen in Starsiege. It can be inferred that although the humans hunted down the majority of Cybrid civilization in retaliation for their genocidal acts towards humanity, Cybrids chose to infiltrate human society, rather than completely retreat from the galaxy. The only known Cybrid throughout the entire game is Mercury. Cybrids are shown to have no emotions or feelings, including pain, sadness, or even fear of death. Furthermore, it is unknown whether they eat, drink, sleep, or anything that may be a trait of living. The intentions of this group are unknown, as conclusions cannot be drawn from an individual concerning an entire group, but it is known that those humans who are aware that there are Cybrids among them are naturally suspicious of their motives.
The most mysterious faction in the game. They are mentioned on rare occasion, with reference that the unknown assassin was being contracted out by them. While there is not much known about this group, it is known that they are of a noticeable size in the sense of all political groups and are not prejudiced against (such as the Tribals and Cybrids are).

Multiplayer

The multiplayer mode offers five different default game types and a diversity of map locations. Players are ranked during matches by points they acquire through the match. You can get offensive (killing an opponent, capturing a flag, or destroying enemy equipment), defensive (returning a flag, repairing your equipment, or killing a enemy flag carrier), or by style points (hit a head shot with a sniper rifle, or hitting someone in mid-air with a spinfusor disk).

Releases

Cancelled patch

On March 23, 2005 it was announced that Vivendi Universal games were ceasing all support for the game, beginning with the termination of the 1.1 version update. This disappointed many members of the Tribes community who had been anticipating the release. In a January, 2006 interview, in response to suggestions of a falling out between VU games and Irrational, Ken Levine commented:[2]

...This falling out with VUG is some kind of Jedi mind trick, man. We just finished an expansion pack [for SWAT 4] for them, and it went as smooth as cream cheese. With Tribes, we did a patch, and for whatever reason they decided not to release it.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 82%
Metacritic 83%
Review scores
Publication Score
1UP.com 8.5/10
Game Informer 8.5/10
GameSpot 8.8/10
GameSpy 4/5
IGN 9.0/10

The game received generally favorable reviews.[3] Most reviewers agreed that the single-player campaign did a decent job of explaining the story for all three games, and retained the general Tribes "feel." Though they also noted that the game lacked some of the important tactical elements found in the previous games, and that Irrational Games had simplified the game to appease a wider audience. As a result, most Tribes veterans considered this title non-canon.

References

See also